← Return to Vagrus - The Riven Realms
Devlog
- September 20, 2024 by porcsina#2024, #lostpilgrims, #fightingfantasyWell, one lost pilgrim to be precise. On 7th September, I was fortunate to have participated in Fighting Fantasy Fest 5 in the UK, representing Lost Pilgrims there in exhibiting the City of Thieves gr... Continue reading
- July 18, 2024 by porcsina#2024, #team, #boardgame, #oldacquaintancesTo celebrate the release of Old Acquaintances in a somewhat different fashion than usual, the team gathered for a long-awaited session of boardgaming last week. And this, dear vagri , was no game of M... Continue reading
- April 11, 2024 by porcsina#2024, #project, #update, #teaser, #dlcThis week we’re getting down to brass tacks: our first upcoming DLC this year and the Companions therein. Development is coming along smoothly, and we thought we’d share the highlights by delving... Continue reading
- February 22, 2024 by porcsina#2024, #music, #soundtrack, #updateToday we’re going to focus on something essential to most people’s lives, and indeed, to the entire gaming industry: music. When we set about creating Vagrus many years ago, we knew that we wanted... Continue reading
- December 07, 2023 by LaresHill#2023, #projectupdate, #xbox, #prologueHey everyone, You might be aware that Vagrus has been verified on Steam Deck but did you know that the game is – sort of – available on Xbox , too? As part of the 'ID@Xbox Game Demo Fest: Winter... Continue reading
- November 24, 2023 by LaresHill#2023, #location, #teaser, #expansionToday we’re here to bring you another teaser from Sunfire and Moonshadow expansion, and this time it is something all but unheard of in the Riven Realms – a settlement virtually saturated with syl... Continue reading
- November 07, 2023 by LaresHill#2023, #expansion, #release, #seasonpassHello everyone, Xeryn is about to become even more captivating as we proudly announce the release of our highly anticipated expansion: Sunfire and Moonshadow , featuring a vast new region to explore... Continue reading
- November 02, 2023 by LaresHill#2023, #expansion, #projectupdate, #seasonpass, #updateHello everyone, It’s been quite the year since we started developing Sunfire and Moonshadow , our first expansion. Those of you who’ve been following us know that it is introducing a new vast regi... Continue reading
- November 01, 2023 by LaresHill#2023, #location, #art, #teaser, #loreIn this week’s post, we’re proud to present you with one of the more perilous locations in the already conflict-ridden Bronze Desert: Hakhtarst. This sullied oasis and the eponymous town in it are... Continue reading
- October 31, 2023 by LaresHill#2023, #projectupdate, #location, #art, #teaser, #expansionAs we approach our expansion’s release, the teasers become more granular – but as today’s post would indicate, more expansive, too. We’re stoked to show off the key art for the Bronze Desert a... Continue reading
- August 08, 2023 by LaresHill#2023, #steam, #steamdeck, #projectupdateGood news, everyone: Vagrus – the Riven Realms has finally gained verified status on Steam Deck! It’s been a long haul, but we have finally reached our goal. We were originally able to attain the... Continue reading
- May 11, 2023 by LaresHill#2023, #update, #announcement, #expansionThe time has finally come to announce our upcoming expansion for Vagrus and go into a little detail about what we’ve been working on for the past seven months. It’s been a long, hard road, and whi... Continue reading
- May 10, 2023 by LaresHill#2023, #teaser, #expansion, #prijectupdateThis week we have good news on multiple fronts; we will be able to r e v e a l o u r e x p a n s i o n v e r y s o o n (read on for more information) and we are pleased to announce that Lost Pilgrims... Continue reading
- April 27, 2023 by LaresHill#2023, #projectupdate, #gamedesign, #companioncombatHello everyone, In our bid to improve Companion Combat, we have already tweaked Push and Pull effects. Now, we are implementing changes to increase the utility of the Overwatch skill. These tweaks wil... Continue reading
- April 13, 2023 by LaresHill#2023, #projectupdate, #companioncombat, #combatHello everyone, This time we have tweaked push and pull effects in Companion combat – something we have been looking to do for a while. Until now, upon being successfully targeted by push or pull Sk... Continue reading
- April 04, 2023 by LaresHill#annoucement, #2023, #projectupdate, #epicHello everyone, Recently we have talked about how we are absolutely dedicated to bringing Vagrus – The Riven Realms to as many platforms as possible. Back in November, we posted an update about our... Continue reading
- February 22, 2023 by LaresHill#2023, #projectupdate, #build, #patchnoteHey everyone, Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago... Continue reading
- February 16, 2023 by LaresHill#2023, #tech, #update, #projectupdateHello everyone, In our previous post , we announced the opening of our public Beta branch. Since then, we’ve also been hard at work to implement all the improvements – and more – in our default... Continue reading
- January 26, 2023 by LaresHill#2023, #projectupdate, #bug, #bugreport, #improvementsToday’s post will take on more of a technical focus. We recognize that these kinds of updates are not for everyone – if, however, you are interested in our internal processes and how you might hel... Continue reading
- December 05, 2022 by LaresHill#TurnBasedThursday, #2022, #award, #indeDBAs some of you may remember, roughly one and a half years ago we started the initiative known as #TurnBasedThursday. At the time, the goal was to bring together other game developers and allow them to... Continue reading
- November 18, 2022 by LaresHill#2022, #projectupdate, #humble, #announcementHello everyone, Back in December 2021, we posted a project update regarding our high-level plans for this year. One of these grand plans was to get featured on more game store platforms and the great... Continue reading
- November 14, 2022 by LaresHill#2022, #mobile, #port, #projectupdateLast week we talked a bit about porting and screen optimization. The main goal is still to bring the game to a larger audience, of course, and so the next logical step in this endeavor is controller s... Continue reading
- November 05, 2022 by LaresHill#2022, #projectupdadte, #mobile, #portThis week we’re proud to reveal a little more about what our best and brightest pilgrims have been working on here at Lost Pilgrims Studio. This time around, it’s something a little different, som... Continue reading
- October 20, 2022 by LaresHill#2022, #projectupdate, #scouting, #reworkAs a follow-up to our recent scouting revamp, we’ve put together a short video showcasing the new and improved Manual Scouting and the recently introduced Auto-scouting. You can check them both out... Continue reading
- October 05, 2022 by LaresHill#2022, #anniversary, #dlc, #projectupdateToday we celebrate the 1-year anniversary of the full release of Vagrus – The Riven Realms . We are happy to have reached this point, and perhaps most importantly, we couldn’t have done it without... Continue reading
- September 22, 2022 by LaresHill#2022, #DLC, #projectupdate, #knowledgeHey everyone, This time, we've got a new free DLC for you, along with revamped Scouting, a Glossary to clarify gameplay mechanisms and UI elements, as well as major backend improvements. It would be n... Continue reading
- August 11, 2022 by LaresHill#projectupdate, #feature, #glossary, #2022Hello everyone, Revamping campaign map movement and scouting into a sleeker system allowed us to move on to something else our players have expressed their need for. Many of you wanted more informatio... Continue reading
- August 05, 2022 by LaresHill#projectupdate, #scouting, #update, #featureFollowing on from last week’s post about our overhaul of manual scouting, today we’re excited to delve a little deeper into our newest feature: Auto-scouting. First off, let’s talk a little abou... Continue reading
- August 01, 2022 by LaresHill#projectupdate, #scouting, #feature, #2022As it has become standard since the release of Vagrus , the team has been hard at work on another much-requested update – this time it’s scouting we’re addressing. Players have been expressing t... Continue reading
- July 25, 2022 by LaresHill#projectupdate, #2022, #event, #featureHey folks, Here’s a small update we hope you’ll like! We’ve wanted to introduce a panning view of Event backgrounds for a while now, but only managed to find the time to implement it these days... Continue reading
- June 30, 2022 by LaresHill#projectupdate, #feature, #QoL, #teaser, #videoAfter extensive development and testing, we are now almost ready to release several large quality of life improvements with our next build. These include Automarch, Quick Camp, daytime Hunting and For... Continue reading
- June 24, 2022 by LaresHill#projectupdate, #2022, #UI, #feature, #gamedesignRecently, we took the time to explain how we approach suggested changes and feature requests . We also went over our main priorities moving forward, and are excited to present some of those changes to... Continue reading
- June 02, 2022 by LaresHill#projectupdate, #patch, #namegenerator, #buildHey everyone, As usual, we’ve been working on fixing issues and adding new features as well as improvements. The most significant additions include our new name generator, along with the custom jour... Continue reading
- May 12, 2022 by LaresHill#projectupdate, #changes, #INI, #initiativeIn our previous project update , we discussed updates to combat, as well as changes we made to the Log and the Character Sheets. This week’s update will cover modifications to Initiative (INI) track... Continue reading
- February 10, 2022 by LaresHill#projectupdate, #art, #artbook, #rewardThe artbook of Vagrus is finally here (well, technically it is also on its way to everyone who ordered it) and holding it in our hands is indeed fantastic. Admittedly, putting the book together was qu... Continue reading
- February 03, 2022 by LaresHill#paint, #finndurarth, #guide, #projectupdate, #2022As the Finndurarth miniatures tucked away in Collectors’ and Emperor’s Editions are on their way to their new owners as I’m writing these lines, I thought it would be prudent of us to write a bi... Continue reading
- January 18, 2022 by LaresHill#letsplay, #devtalk, #2022, #stream, #twitchHey everyone, we are happy to share that Vagrus has been included in the Big Adventure Event ( #theBAE ) on Steam organized by Hitcents. The event will be running between January 20 -24 with 100 demos... Continue reading
- December 17, 2021 by LaresHill#projectupdate, #reward, #merch, #collectorHey Everyone, it's happening! We have all the parts for the Collector's Edition of Vagrus delivered, so we started to put together the packages. Here's a picture with the two types of Vagrus tees besi... Continue reading
- December 11, 2021 by LaresHill#vote, #goty, #projectupdate, #indiedbHello all, Big news! Thanks to all your support we've made it to the Top 100 in the Game of the Year competition hosted by IndieDB , and with that their event reached the next phase: to find the winne... Continue reading
- December 02, 2021 by LaresHill#projectupdate, #vote, #goty, #indiedbThis year has been blast for us. Vagrus getting picked up by IGN for their Gamescom announcement-rail and then our full launch in October, despite Covid and other challenges, are the things that we ar... Continue reading
- November 27, 2021 by LaresHill#steam, #award, #merch, #projectupdateHey everyone, Merch Shipped Soon Despite all the hurdles (production issues, massive paper shortage, etc.) our Vagrus-related merchandise is in the last stages of production. Shipping will start as so... Continue reading
- October 26, 2021 by LaresHill#patch, #build, #update, #projectupdateHey everyone, Another week, another patch! We keep tweaking things and adding smaller stuff for now while fixing bugs. Some are tougher than others, of course, so bear with us. Most of the fixes and t... Continue reading
- October 08, 2021 by LaresHill#letsplay, #release, #splattercatgaming, #2021Seven years ago we saw an up-and-coming youtuber with a great sense of humor showcase a weird, new game called Sunless Sea on his channel. We started talking about developing a game in the same vein s... Continue reading
- October 05, 2021 by LaresHill#2021, #projectupdate, #release, #traielrAnd by Ahskul what a journey this has been so far. Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy wor... Continue reading
- August 10, 2021 by LaresHill#character, #animation, #enemy, #skorpionThe Stinger Scorpion is a deadly beast that usually ambushes its prey from under the sand. In this week's animation showcase, however, it is right here in all its terrifying glory. Our crowdfunding ca... Continue reading
- May 21, 2021 by LaresHill#projectupdate, #patchnotes, #dissonance, #mercenarytaskHey Folks, it's been a long time coming but finally Mercenary Tasks are live in the latest build. These not only add a ton of variation and replayability but also go a long way in softening up story c... Continue reading
- November 06, 2018 by Lost Pilgrims Studio#2018, #Lost Pilgrims Studio, #Team, #1 year anniversary, #VagrusWe have been pushing so hard in recent weeks that we forgot to take notice, so we celebrated a little late but boy was it awesome. 😜 Also, three weeks ago we finally play-tested our pre-Alpha Prolo... Continue reading
- October 16, 2018 by Lost Pilgrims Studio#2018, #combat, #prealpha, #companions, #userinterfaceLet's talk combat for a second before continuing our Character design series with Part 2 (focusing on the conceptual phase of character design, like using moodboards for cultures, etc.) So, combat the... Continue reading
- October 10, 2018 by Lost Pilgrims Studio#2018, #companions, #combat, #personal storylines, #deputies, #events, #character designThere's been a lot of character reveals for Vagrus - The Riven Realms on our website and our social media since we began posting about a year ago. We figured it behooves us to talk a little more abou... Continue reading
- October 03, 2018 by Lost Pilgrims Studio#2018, #events, #tools, #event editor, #narrative designVagrus - The Riven Realms is a game rich in storylines and quests, and most of these appear in the form of what we call Events : text based interactions where your choices guide the story. There are a... Continue reading
- September 26, 2018 by Lost Pilgrims Studio#2018, #lore, #rivenrealms, #xeryn, #fantasy, #codex, #lostpilgrims, #vagrusIn our latest devlog ( #4 ) Geri, the creator of the world of the Riven Realms, have shared how he got hooked on fantasy books, stepped on the road culminating in a life-time of dungeon mastering to h... Continue reading
- September 19, 2018 by Lost Pilgrims Studio#2018, #lore, #rivenrealms, #xeryn, #team, #fantasy, #lostpilgrims, #vagrusSo, we have looked at how to roam across the wastelands of Xeryn ( devlog#2 ), and how vast the continent is ( devlog#3 ). It's time to understand these lands, right? Let's step out of the game's worl... Continue reading
- September 10, 2018 by Lost Pilgrims Studio#lostpilgrims, #devlog3, #2018, #chartIn our last devlog ( #2 ) we talked about movement and demonstrated how it worked on our digitally hand-painted campaign map. Since then, quite a lot of you have asked us to provide a map for the cont... Continue reading
- July 18, 2018 by Lost Pilgrims Studio#mapmovement, #lostpilgrims, #devlog2, #2018, #turnbased, #singleplayer, #fantasy, #strategyDear Followers, As we promised earlier, here's an overview of the campaign map and movement rules: The Campaign Map Basics (You can find the original posts here: Pre-Alpha Map Movement V3 - with mus... Continue reading