Project Update - Feature Request Update
Hello everyone,
Our previous project update was about the random name generator during character creation. In this one, we will show you what else is to come, focusing on the feature requests we’ve been receiving. This current one is about all the input we’ve received on existing and new features.
Back in October, when we published the game, we opened up a pinned discussion on our Steam Community Hub where our players were encouraged to post improvement ideas. The topic received 82 posts containing hundreds of ideas. We’ve been monitoring them, however, between managing a steady supply of ad hoc issues, hiring new Pilgrims, and creating and publishing the Vorax DLC, we didn’t have much time to give the matter the attention it deserves - until recently!
We were finally able to prioritize looking at and systematically analyzing all the input and the central points in detail. We’ve been looking into the community hub thread, as well as what we’ve received via the online reporting tool and on our Discord server.
Mapping out everything was no small task, yet it’s been fun. We selected the common points pertaining to the same areas as we really wanted to know what the most critical ones are according to the players. We compiled everything into Miro boards (#notanad), the result of which you can see below. Please note that it is deliberately blurred so as to avoid giving anyone wrong expectations that might not be fulfilled -- we don’t want to let anyone down, but we are super excited to show you what we are working on. The exact details are still in the works and subject to design decisions.
To nobody's surprise, the three most talked-about improvements were ones pertaining to map movement, scouting the campaign map, as well as Crew Combat. We are
focusing on the first two. After that is done, Gods willing, we hope to overhaul Crew Combat. That said, we are planning to work on other stuff, too.
Please do keep your ideas flowing, they are invaluable in making the game better - which we are absolutely dedicated to.
Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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Get Vagrus - The Riven Realms
Vagrus - The Riven Realms
A story-rich, turn-based RPG set in a cruel dark fantasy world.
Status | In development |
Author | Lost Pilgrims Studio |
Genre | Role Playing |
Tags | Atmospheric, Dark Fantasy, Fantasy, Narrative, Singleplayer, Story Rich, Strategy RPG, Turn-based, Turn-Based Combat |
Languages | English |
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