Project Update: Scouting Rework Video
As a follow-up to our recent scouting revamp, we’ve put together a short video showcasing the new and improved Manual Scouting and the recently introduced Auto-scouting. You can check them both out below – manual scouting covers the first thirty-five seconds of the video, while the rest is dedicated to auto-scouting.
For a full breakdown on the nitty-gritty of the changes, you can take a look at our detailed design post on Manual Scouting here, and for Auto-scouting here. Many of the changes made are showcased in this video: Manual Scouting through the ability to scout a radius around your comitatus and the option to use resourcefulness to guarantee your desired results. Auto-scouting, on the other hand, allows savvy vagri to scout directly ahead of their caravan’s trajectory, or, to cover every adjacent node while traversing the wasteland, and all for a very minimal investment indeed.
To make matters even better, scouting results now stay pinned as icons on the map for three in-game days, making the excursions and resources spent to make them a useful investment. All in all, we’re quite proud of the changes we’ve made, and we look forward to further tweaking systems such as these moving toward the future.
With that said, that’s all for today, folks! So, until next time: stay safe, stay sane and conquer the wasteland!
- The Lost Pilgrims Team
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Get Vagrus - The Riven Realms
Vagrus - The Riven Realms
A story-rich, turn-based RPG set in a cruel dark fantasy world.
Status | In development |
Author | Lost Pilgrims Studio |
Genre | Role Playing |
Tags | Atmospheric, Dark Fantasy, Fantasy, Narrative, Singleplayer, Story Rich, Strategy RPG, Turn-based, Turn-Based Combat |
Languages | English |
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