Outpost UI Revamp: the Warehouse and Statio


This week we’re excited to talk about updates that will be coming to a new build of Vagrus in the not-too-distant future, a feature that will make things easier for all vagri and their comitati – the addition of a bespoke interface to the Outpost mechanic. This has two components: the first is the warehouse, which allows players to store goods and equipment. The second is the statio, which lets vagri accommodate crew, mounts, and beasts of burden. Before we delve into the details, however, let’s take a trip down memory lane for some additional context.

Picture this: it’s September 2021 and we’re about to release Vagrus: The Riven Realms, but we want to overhaul the settlement panes and all associated UI. Laci, our lead programmer at the time, is hard at work on its implementation, but it proves a difficult task, especially when considering that we also want to add the Outpost mechanic and have a corresponding UI for it. With release fast approaching, we reach the hard decision that the effort on the Outpost’s UI has to be abandoned, and instead, we would implement the outpost’s construction and management scripting through our event UI. It isn’t ideal, but at least it gives the feature we promised alongside the Wealth victory condition, and we are able to implement it a few weeks after release. It works, yet to this day both our team and some players have felt that there are drawbacks to it and that there was a missed opportunity to do something better – something more intuitive and easier to navigate or use.

Fast forward to now and looking toward the future, we’ve finally had the time to give the Outpost the love it deserves. The UI itself is divided into three key elements: the warehouse, the statio, and the administration pane. The warehouse allows the player to store Goods and Equipment, as can be seen below.

The statio serves as a permanent place where players may set aside their Crew, Mounts, and Beasts of Burden. While the statio allows you to store different mount or beast types, thus allowing you to change between those whenever you are at your Outpost, it comes at the risk of your different kinds of beasts harming one another from time to time. This can, potentially, result in losses to your Beast count, so manage your critters wisely.

Finally, we wanted an easy way for vagri to assess the status of their Outpost; thus, we have created both status and production tabs for it, giving vagri an overview of exactly what is going on, what is required, and any enduring effects associated with the Outpost. Take a look for yourself below.

Please also note that while there is a great deal of new functionality here, these details are subject to change as we draw closer to their release. And, when we do implement them, we welcome any feedback you might have as to how we might improve them in the future. As an additional aside, we should highlight that while you can store any of the above, the Outpost and its statio do have limitations – if you store too much, you will receive negative effects and potentially put your possessions, mounts, beasts, or crew at risk. This is consistent with our overall design philosophy around handling comitati in general.

Phew, that was a lot to get through. We’re glad you stayed with us! Most importantly, we’re looking forward to introducing these new features as soon as possible, and hope that you’ll enjoy them as much as we have. Until then, as always – stay safe, stay vigilant, and conquer the wasteland!

– The Lost Pilgrims Team

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