A New Build is OUT - Patch 1.0.50 - Codename: Prepared



Hey everyone,

We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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Patch 1.0.50 - Codename: Prepared

New/Updated Features 

Character UI is:

  • Now openable before Companion combat (except in ambushes) so you can change Gear or level up to be able to face the adversities
  • Now available for enemy characters so you can check their stats and Skills in advance
  • Now also available during Companion selection in Events, allowing you more freedom to change Gear or level up Prowess, too (or simply check what's what)

Other changes:

  • Camp shadow added to camping for more immersion
  • Shift + left click now works on Crew in the mansio (for hiring or kicking them out in bulk)
  • Changing Deputies during the day is available for some Resourcefulness
  • Game log now shows more updates and most entries are clickable to access the relevant information

User Interface Improvements 

  • Reworked Companion selection UI in Events
  • Completely reworked Vitality and Power bars in Companion Combat
  • Campaign map node radial menu highlights were added
  • Enduring Effect tooltip updated on Crew and Character UIs
  • A new standalone Character UI was implemented, which is now visible in the deploy phase and during Companion select
  • Unused Skill boxes were removed from the enemy Character UI
  • Simplified the Outrider feedback on the Crew UI
  • Added tooltips to main menu options
  • Added a new option to remove the Companion Combat position frames (for those that want a less busy UI)

Bug Fixes 

  • Skornar won't retaliate when in Guard Stance if the triggering attack Downs him
  • Out of Action is now logged only once in the Combat Log, not twice
  • Stats affected by Gear now update instantly
  • Vagrus background dependency tooltips were reformatted to avoid script-like text
  • Fixed a bug preventing converting Mounts to Outriders when having less than 1 cargo slot
  • Locked foraging will not trigger working odd jobs in settlements from now on
  • Workforce related calculations were fixed
  • The smelter in Avernum deducts 15 Scrapmetal instead of 20, as displayed
  • The Ahskulite retinue will now properly remove themselves from the party when you convince them to go back to Deven by themselves

Known Issues:

  • Vitality bars sometimes blink briefly during Round switching
  • Combat performance drops
  • Escort task-related anomalies

Coming Up Next

  • New Companion: Vorax - FreeLC for all owners of Vagrus
  • Options to change key bindings

Stay tuned and conquer the wasteland!

- The Lost Pilgrims Team

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