Devlog #1 - Meet the Team!
we have just published our game here on itch.io so that you can follow our progress on development, but also with intent of gathering the audience for our demo. It is planned to be released soon for closed testing and if it's well received, perhaps for a future early access.
As it stands, we have most of the major pillars of the game working and the next step is to balance them into more seamless gameplay. But before getting down to business, let's take a minute to introduce our team.
|NOBO | GAMING INDUSTRY VETERAN|
Once upon a time a senior developer at a number of studios (including Most Wanted Entertainment, Crytek, Mithis Entertainment), Nobo has since then seen the world through the eyes of a freelancer, and joined the core team of Lost Pilgrims.
|SZONJA | SKILLED ESCAPIST WITH A BRUSH GLUED TO HER HAND|
As a lifelong fan of RPGs, Szonja has an exceptional love for characters of fiction and a passion for bringing them alive with her pen and tablet. Before stepping on the road to follow her dream by becoming a graphic designer, Szonja studied coding, C# no less, which comes extremely handy when she works with Unity, managing and animating the art assets that she herself created.
|GERI | GAME MASTER FOR LIFE|
Geri has been building our wondrous dark fantasy world for over twenty years. Now he’s responsible for game design, as well as for creating concept art with our graphic designers, and has been writing stories and lore to fill a gigantic game world with amazing things to do and find.
|GABOR | RPG ADDICT WHO HAPPENS TO ENJOY SOFTWARE DEVELOPMENT|
In a former life, Gabor was a sourcing and finance process leader, most recently at GE Digital. Now he is the project and team manager of Lost Pilgrims, and also responsible for fundraising and game design.
|AKOS | CONSUMER OF ADVENTURES|
An avid gamer and lover of story-driven experiences of all kinds, Akos is a graphic designer by profession. He helps out with various design tasks, ranging from social media profiles to UX design, and is responsible for the game’s UI.
|BAZSO | BLACK BIRD DREAMING SINISTER COLORS|
As an artist, Bazsó has been drawing and painting for decades. His wonderful work on successful board games (like Saltlands) caught our eyes, and now he works on Vagrus with us. He is one of the artists visualizing the stunning world of the game: painting its ominous greatness right alongside horrific creatures and magical anomalies.
|GYURI | MUSIC ENTHUSIAST AND LIFELONG GAMER|
Gyuri loves to create worlds, feelings and moods. A well-versed musician and composer, he is producing our game music and sound effects. He is also a great cook and throws amazing parties.
|PETER | CONNOISSEUR OF THE BLEAK AND THE ALIEN|
Peter Kovacs is a veteran of the graphic design industry, having created everything from storyboards, concept art, comic books, and board games to book covers and illustrations. He received a number of prestigious awards for his work and his distinct style is immediately recognizable in the industry. He primarily works on location artwork for us.
Well, that is the team currently, with a few more contributors who have supported us for brief periods. Now that we have given the credit where credit is due, we can really jump into reviewing the main features of the game. Coming up next in devlog#2 we will start with the campaign map and movement. Stay tuned!
The Lost Pilgrims Team
Get Vagrus - The Riven Realms
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